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Old Dec 05, 2006, 09:59 PM // 21:59   #1481
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Last edited by Neven15; Dec 05, 2006 at 10:17 PM // 22:17..
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Old Dec 05, 2006, 10:07 PM // 22:07   #1482
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Look this build
7 necro/sins everyone choose a target, cast at same time rising bile and teleport away wait for 30 seconds take drops and go to another group...
1 monk to rez
I like i see in DoA, soon you will see 7 man, 6 man, 5 man and 4 man partys
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Old Dec 05, 2006, 10:17 PM // 22:17   #1483
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Quote:
Originally Posted by Beat_Go_Stick
Avarre, you nearly read my mind. Does it work when you combine those two spells? Defiant Was Xinrae + Spell Breaker? Does a spell still count as used against you if it fails due to Spell Breaker?

Wish I could go back and tell myself to make a Rt in Factions instead of the Ass. All I ended up with was a melee character who has nothing extraordinary or special to her
First of all, you could run xinraes on a /rt instead of a rit primary just fine. I'm not sure if it would disabled their spells it most likely would if it was put on before SB and there is a chance it would work even if it was put on after. With this I don't think bringing SB would be even nescessary though.
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Old Dec 05, 2006, 10:33 PM // 22:33   #1484
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Quote:
Originally Posted by dansamy
No. They are average players. They are sheep who need the elite to figure out the build(s) that work, post tutorials and guides, and tell them where to stand and which skills to bring and which buttons to push in which order. That's how these "terrible" players will be able to complete areas of DoA. Already we are seeing average PuGs completing City and Stygian because players ahead of them have posted "how to" thread. In another week, we will see average PuGs complete the other areas after "how to" threads have been posted.
You say this like it's a bad thing?

BTW: had a good laugh after logging into add a new member to the guild, and saw that district 3 was all but dead, and the active areas were demanding vent/ts before you could join there group, in fact I'm still laughing PvE requiring a voice communication to even get anywhere, I can understand PvP but PvE come on, that is about the largest retarded thing I've seen in a long time.
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Old Dec 05, 2006, 10:55 PM // 22:55   #1485
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I don't think it's necessarily a bad thing. You see the same phenomenon in other games. Most sorcs in D2 were Meteorb cookie-cutters because bleeding edge players found it effective. Same for hammerdins & trap sins. (I had to go outside the norm and make an enchantress using a crossbow!)
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Old Dec 05, 2006, 10:57 PM // 22:57   #1486
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This person doesn't have Raza just the way to access him. You need one of each gem which takes you to where he is yes? But don't you need to finish a quest. Either way the photo doesn't change how difficult the area is or isn't.
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Old Dec 06, 2006, 02:23 AM // 02:23   #1487
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Quote:
Originally Posted by Inner Salbat
*snip off unreleated pvp rant*
Then how dare you say the pic is fake?

He can have hench because the place where you do the quest for Razah has henchmen. Hell, I beat Abaddon with heroes AND henchmen so I should know that.

Last edited by Cacheelma; Dec 06, 2006 at 02:26 AM // 02:26..
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Old Dec 06, 2006, 03:54 AM // 03:54   #1488
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Gloom took about 1 1/2
City took about 1 1/2
Stygian took about 2 hours
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Old Dec 06, 2006, 04:11 AM // 04:11   #1489
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Lucifer, you forgot this SS

Where we beat the first quest of the Foundry of the Failed Creation with HEROES
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Old Dec 06, 2006, 05:23 AM // 05:23   #1490
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and heres another thing in DoA. the pix says it all. notice the first 3 to drop didnt drop anything. now if u wanna blame it on my ele farming. she dont farm at all.
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Old Dec 06, 2006, 05:44 AM // 05:44   #1491
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Make this a PvP vs PvE discussion, or a trolling fest, and it gets closed.
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Old Dec 06, 2006, 05:48 AM // 05:48   #1492
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Quote:
Originally Posted by Avarre
Make this a PvP vs PvE discussion, or a trolling fest, and it gets closed.
Yes, instead, we should talk about how long it takes to kill a Margonite mob and how much HP they have.
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Old Dec 06, 2006, 06:01 AM // 06:01   #1493
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This is thread is kinda dying.. and Gaile already said they weren't going to make it easier so I guess now everyone just has to deal and move on. :\ I've been seeing people have more success so maybe it wasn't as bad as first thought...
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Old Dec 06, 2006, 06:07 AM // 06:07   #1494
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Quote:
Originally Posted by natuxatu
This is thread is kinda dying.. and Gaile already said they weren't going to make it easier so I guess now everyone just has to deal and move on. :\ I've been seeing people have more success so maybe it wasn't as bad as first thought...
We shall see, in a month or so if we get topics like . "I can't find anyone to play with there is like 3 people in the only district", then ArenaNet will have a problem.
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Old Dec 06, 2006, 06:27 AM // 06:27   #1495
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Quote:
Originally Posted by Inner Salbat
We shall see, in a month or so if we get topics like . "I can't find anyone to play with there is like 3 people in the only district", then ArenaNet will have a problem.
No, we shall not see that. You're obviously not capable of doing it. Others are. I wonder why.

Also, to the guy who posted the pic of him farming in Stygian, ever heard of fire attunement

Cut it out people, it has been proven that Razah can be obtained - with Heroes, at that. Reporting this thread so it gets closed, this has been going on for too long.
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Old Dec 06, 2006, 07:31 AM // 07:31   #1496
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OMFG you guys beat the first part of Foundry with heroes!?

very, very nice.
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Old Dec 06, 2006, 07:50 AM // 07:50   #1497
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I frikking laugh at all the people who are looking for the latest cookiecutter build there and limit people to that. I was kinda afraid of it and knew it would happen, but just like in FoW, just like in UW, I proved them wrong! I'm a mesmer myself and we went in there with a totally random group, which consisted of: Me/Mo, W/Me tank, Rt/R, 2x E/Me, N/Mo, 1 "bonder" (not even a full bonder, but some skills we just throwed together) and a WoH with some random skills also. We did the city part and almost made it through. We had little problems with defeating the Margonites. We NEVER had ANY use for a BiP, SS, MM, Mendinger or Trapper, and we certainly didn't need a 12-man party. You guys go ahead and look for the latest cookiecutter and stare yourself blind at it, we'll have a blast without the elitism and crap like, "Equip skill X and Y, or else you get kicked".
I had the greatest time in the DoA and have made some new friends. DEATH TO THE COOKIECUTTER SNOBS!!!
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Old Dec 06, 2006, 08:24 AM // 08:24   #1498
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Quote:
Originally Posted by Njaiguni Blaze
I frikking laugh at all the people who are looking for the latest cookiecutter build there and limit people to that. I was kinda afraid of it and knew it would happen, but just like in FoW, just like in UW, I proved them wrong! I'm a mesmer myself and we went in there with a totally random group, which consisted of: Me/Mo, W/Me tank, Rt/R, 2x E/Me, N/Mo, 1 "bonder" (not even a full bonder, but some skills we just throwed together) and a WoH with some random skills also. We did the city part and almost made it through. We had little problems with defeating the Margonites. We NEVER had ANY use for a BiP, SS, MM, Mendinger or Trapper, and we certainly didn't need a 12-man party. You guys go ahead and look for the latest cookiecutter and stare yourself blind at it, we'll have a blast without the elitism and crap like, "Equip skill X and Y, or else you get kicked".
I had the greatest time in the DoA and have made some new friends. DEATH TO THE COOKIECUTTER SNOBS!!!
I reverse my stance on nerfing skills..opss I mean skill balancing, cookie cutter builds should also be rebalanced. They suck the fun out of areas that should be hard and make it to easy.
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Old Dec 06, 2006, 08:25 AM // 08:25   #1499
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FINALY made it through city..... got a primeval armor and of course the 1 gem at the end.

Have to say that my feelings about the place havn't changed.

It took our group about 4 hrs to compleat it. I still feel that the rit hero should be moved and made more achievable for a larger part of players. I still think 4 hrs is too long for most people for just one part of a quest.

I still think increasing team size there to 10 to 12 people to speed things up and make the difficulty level "chooseable". Is a simple easy fix that will apease to almost everyone. Want it harder take less people, easier and faster more. But the main reason I would like to see a team size increase is error 7s.... We made it and the amazing mesmer on our team error 7's not 15 mins before Lord Jardoth is on his face at our feet. Now I feel sad and almost even guilty rather than a sense of achievement. Why, because someone in our party missed out due most likely how long the dang mission took and there connection droped or hiccuped or whatever.

I have to say that overall at least my experience in the city wasnt at all fun. Not due to the difficulty level so much as the error 7's and the grueling almost "marathonish" feel to the gameplay there. Will I still play there? Only to aquire the rit hero that I want for the characters that I wish to use a rit with. Will I do it for all of my 10 characters....... probably not.
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Old Dec 06, 2006, 09:18 AM // 09:18   #1500
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Quote:
Originally Posted by Etrik

Also, to the guy who posted the pic of him farming in Stygian, ever heard of fire attunement
actually i was just showing how bad drops were even soloing. and yes i know about fire attunement. want me to give my real build away?
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